const canvas = document.getElementById('canvas');
canvas.width = window.innerWidth * 0.99;
canvas.height = window.innerHeight * 0.99 - 50;

const engine = new BABYLON.Engine(canvas, true);
const scene = new BABYLON.Scene(engine);
const camera = new BABYLON.ArcRotateCamera(
    'camera',
    Math.PI / 2,
    Math.PI / 2,
    15,
    new BABYLON.Vector3(0, 0, 0),
    scene
);
const light = new BABYLON.HemisphericLight(
    'light',
    new BABYLON.Vector3(0, 0, 0),
    scene
);
engine.runRenderLoop(() => {
    scene.render();
});
